GBM #8 - Designing Game Environments
Designing Game Environments
Lesson plan:
- Tools we can use
- “Jaquaysing The Dungeon”
- Shapes of Play
- Open Worlds (and what we learn from them)
- Breath of the Wild
- Loops and Control of Information
- Breath of the Wild
- A Short Hike
Meeting Slides:
Further Reading:
Alexandrian Article on Jaquayng The Dungeon
Meeting Recording:
Recording coming soon!